8Rounds. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Firestarter FS9-H. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. The tank first premiered in combat during the Victoria War in. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). . They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. NARC-Enabled is, in itself, an alternate ammo type. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Author: Mharius the Mad. I'll have to check if it has been updated. 696. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. . If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). The damage code on the base. One condition though, I will trade with you but I have to get your weapon first. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. If ammunition is hit, it explodes and destroyed the location it is stored inside. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. BV (2. My pick for best weapon in 3062. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. Description. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. BV: 404/58. This mod will allow you to set these numbers as you wish. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. You cannot find these as individual parts. Endorsements. 50 Cals but this is likely to be more a generic terminology for machine guns. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Manufactured by. . Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. The vehicle crews were noted using alternate. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. the do a great job for armorless and ammo based mechs. There isn't one. If you need to explainBattleTech. Category. Description []. For obvious reasons. 10. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Premium. The missile launchers and autocannon each had a ton of ammunition. The reason you don't really need to worry about it is that: 1. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. 5-1. for his magnanimity, to Chris W. Those people are dead wrong. There were/are no hardpoints in Battletech. Which should thus not run out. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. mgs are good vs ammo based mechs because of high crit chance. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. putting it in the torso is probably. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. 118 ratings. Log in Upload File. Cockpit mods may save your life. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. Logged Warning: this post may contain sarcasm. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. Description []. Unless maybe you have a oodles of support slots and are melee like a hopper. Equipment. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. One turn, one Ton. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. -Tonnage limits: 165 tons minimum, 175 tons maximum. Enemy mechs equipped with flamers never run out of flamer ammo. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. The space left over is filled two forward facing medium lasers and two machine guns in each side. Some weapons are meant to kill non-mech targets. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 40 dmg base and up to 6 shots from that one gun per turn. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). All Fluid Gun or Flamer ammunition must be installed in full-ton lots. They are particularly useful when used in tandem with LRMs. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. I present a new variant of the Dark Fire. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. . Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Inferno SRM. However, the Eck vs Carlos video showed this:Let's give you another example. Also there is a ridiculous amount. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. +3 Hit Defense Gyro. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. #1. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. My wife writes books. Battletech Free Download PC Game Cracked in Direct Link and Torrent. BTA have permanent evasion that makes lights a viable option through the whole game. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. ago. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Overheat damage can be triggered every time a mech's heat change. The vehicle crews were noted using alternate. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. 6 shots in one battle. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. SRM isn't really needed. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. < 1 2 3 >. The LRM-20 fires twenty such missiles. Inferno missiles are awsome. For general use, ++dam SLas is the way to go. Against mechs it's not as good, but that's like saying the flamer is bad. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 5 tons. (So anything with 61+. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. After playing Battletech Advanced, I sort of fell in love with the Firestarter. But even still. This is an opportunity and a threat. Most Popular; Study; Business; Design; Technology;. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It would have a number of small wheeled vehicles that only have a small laser or machine gun. Brace until the mech powers up again, then flame it. Cost (unloaded) Ammo Cost (per ton) 12,000. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Protection is provided by nine tons of ferro-fibrous armor. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. The Locust-1V is a notable. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. E. Therefore you won't run out of flamer ammo. 8. Uploader: Mharius. - Random campaign start now set to have a tonnage requirement for the starting lance. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Units not powered by fusion or fission engines may not use Standard flamers. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Rocket Launchers, do not qualify. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. 2. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Đăng nhập Cửa hàng Cộng đồng. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Each vehicle flamer/sprayer fired reduces the number. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Even the AI heavies are very vulnerable to stability damage. 4 shots are well-balanced. Battletech ammo types. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Range is one of the most important factors in choosing the weapons to outfit your mech with. Inferno and flamer. Giriş Yap Mağaza Topluluk. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. weapon. e. #5. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. . videogame_asset My games. BV. BV (2. I have noticed several old mods, even months old, that still work on 1. Elemental Battle Armor [MG] Era: Succession Wars. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. If ammunition is hit, it explodes and destroyed the location it is stored inside. Go to battletech r/battletech. This mod will allow you to set these numbers as you wish. especially if you plan on meleeing with them. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. Battletech-Mercenaries Inferno SRM Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Semi Guided LRM ammo swap. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. DarkenDragon • 5 yr. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. (or recharged) with many individual military power packs, or ammunition. Perhaps we should give them back the. Battletech Blackjack Upgrade Télécharger6 shots in one battle. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The left arm additionally carries a Streak SRM-6 launcher. Ammo could explode when hit like that. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Range is one of the most important factors in choosing the weapons to outfit your mech with. If ammunition is hit, it explodes and destroyed the location it is stored inside. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. Inferno missiles are awsome. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. The game works best when the total number of units are fairly close for both sides. . Ammo Per Ton. BATTLETECH. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. But even still. +All Head shot chances reduced against all targets. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. the reason why. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Logged. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 9. MG has built-in +75% crit. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. There are some slight cosmetic and information differences between the outputs of the two. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. there is no Flamer Ammo. I know they needed to be fixed, but flamers use the mech's reactor. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. are only for "conventional infantry". FAR FAR FAR more effective than a PPC or Gauss Rifle. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. Same with the AC2. More an later need but here it is. Use a Prime Plasma Caster and you can stock up on ammo. mgs are good vs ammo based mechs because of high crit chance. Haven't tried anything with the AMS ammo. . And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. chevron_left. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. Therefore you won't run out of flamer ammo. Uploaded: 28 Apr 2018 . Burn Them Alive - Double Flamer Ammo. 50cal (12. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. including fire and Inferno ammunition, than 'Mechs. if u have problems with the last bit of hit take the mgs. Literally, ANY mech. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Uploaded: 28 Apr 2018 . Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. Ammo BV (2. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. . There's some great online resources like Sarna. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Give Rac/5s a go. Now it would apply to all units. •. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. 7mm) and a 12. Like the name suggests it has a bunch of. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. I kind of had it in my head that they had like 100. Equipment. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. Unique DLs-- Total DLs-- Total views-- Version. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. . Also the most important location on the mech to protect,. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Harebrained Schemes rolled out a new update just recently -- v1. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. ) They're shotguns. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. Just ammo, Gauss and other explosive components would remain the same. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Open BattleTech_DataStreamingAssetsdatadebugSettings. The following lists breaks down where weapons can be found. close. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. Inferno missiles are awsome. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. Description []. If you need to explain the balance to yourself, the wording on the tin says the flamers are. It never 'synced in to your heat level' in the TT game. Its totally the lamest thing Ive come across so far. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. for keeping me honest, and to Ray for our pact. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. List of Mechs in Faction Shops (Updated for 1. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. there is no Flamer Ammo. With 2 MLasers extra, that is potentially 200 damage to a single point. Inferno missiles are awsome.